Training ML Agents¶
I want to acknowledge that training ML Agents is a crucial aspect of leveraging the Unreal ML Agents Toolkit. This section will eventually guide you through the step-by-step process of setting up, running, and optimizing training sessions.
For now, I want to provide you with a reference to the excellent documentation available in Unity ML-Agents, as much of my work is inspired by it: Unity ML-Agents Training Documentation.
Unfortunately, I haven’t had the time to fully document this section yet.
Note
Instead of using mlagents-xxx commands as referenced in the Unity documentation, you will need to use ue-agents-xxx commands. For example:
ue-agents-learn --help
Additionally, the Python module ue-agents functions identically to Unity’s ml-agents. The only significant differences are:
The import paths for Python protobuf files have been updated to align with Unreal ML Agents.
SideChannels are not supported in this toolkit, so the related code has been removed.
All credit for the foundational work goes to Unity’s ML-Agents team. This toolkit is heavily inspired by their implementation.
As I’m currently focusing on ensuring other core aspects of the plugin and documentation are complete, I plan to revisit this topic in the future. Meanwhile, the Unity guide can serve as an invaluable resource for understanding concepts like:
Setting up configurations for reinforcement learning.
Understanding reward functions.
Choosing hyperparameters for training.
Monitoring training performance and debugging.
Thank you for your patience, and please feel free to explore the Unity ML-Agents documentation linked above to gain insights that are closely related to how this toolkit functions in Unreal Engine.