Training ML Agents ================== I want to acknowledge that training ML Agents is a crucial aspect of leveraging the Unreal ML Agents Toolkit. This section will eventually guide you through the step-by-step process of setting up, running, and optimizing training sessions. For now, I want to provide you with a reference to the excellent documentation available in Unity ML-Agents, as much of my work is inspired by it: `Unity ML-Agents Training Documentation `_. Unfortunately, I haven't had the time to fully document this section yet. .. note:: Instead of using `mlagents-xxx` commands as referenced in the Unity documentation, you will need to use `ue-agents-xxx` commands. For example: .. code-block:: bash ue-agents-learn --help Additionally, the Python module `ue-agents` functions identically to Unity's `ml-agents`. The only significant differences are: - The import paths for Python protobuf files have been updated to align with Unreal ML Agents. - SideChannels are not supported in this toolkit, so the related code has been removed. All credit for the foundational work goes to Unity's ML-Agents team. This toolkit is heavily inspired by their implementation. As I'm currently focusing on ensuring other core aspects of the plugin and documentation are complete, I plan to revisit this topic in the future. Meanwhile, the Unity guide can serve as an invaluable resource for understanding concepts like: - Setting up configurations for reinforcement learning. - Understanding reward functions. - Choosing hyperparameters for training. - Monitoring training performance and debugging. Thank you for your patience, and please feel free to explore the Unity ML-Agents documentation linked above to gain insights that are closely related to how this toolkit functions in Unreal Engine.