========= Changelog ========= Versions follow `Semantic Versioning `_ (``..``). Backward incompatible (breaking) changes will only be introduced in major versions with advance notice in the **Deprecations** section of releases. .. warning:: You should *NOT* be adding new change log entries to this file, this file is managed by towncrier. You *may* edit previous change logs to fix problems like typo corrections or such. .. towncrier release notes start UnrealMLAgents 1.0.0 (2025-02-11) ================================= Features -------- - Introduced core Unreal ML Agents Plugin to enable reinforcement learning (RL) in Unreal Engine. - Implemented Python API integration for seamless communication with training workflows. - Added vector-based observations and RaySensor components for improved perception. - Provided Blueprint-friendly design, allowing customization without C++. - Enabled Multi-Agent support for scalable and parallelized training environments. Known Issues ------------ - Inference is not yet implemented; currently, training is the primary focus. - SideChannels are not yet supported. - Imitation Learning is not yet supported. - Limited sensor support compared to Unity ML-Agents; more sensors will be added in future updates. - Not all features have been thoroughly tested, and some areas may still contain unresolved issues. - Lacking proper unit tests; additional validation and automated testing are needed to improve stability.