.. UnrealMLAgents documentation master file, created by sphinx-quickstart on Fri Jan 10 11:19:40 2025. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. UnrealMLAgents documentation ============================ Introduction ------------ This project is my humble adaptation of the exceptional `Unity ML-Agents Toolkit `_, which has set a high standard for game-based machine learning. My goal with this plugin is to bring all the incredible work and features from Unity's ML-Agents to Unreal Engine. I wanted to give Unreal developers the same powerful tools and opportunities that Unity developers have enjoyed for years. The Unity ML-Agents Toolkit is known for its amazing documentation, thoughtful design, and ability to empower developers to create intelligent agents in virtual environments. By adapting this for Unreal Engine, I hope to open up those possibilities to Unreal developers, while staying true to the high standards set by Unity. Unreal Engine and Machine Learning ---------------------------------- Unreal Engine also has its own plugin for machine learning, called `Unreal Learning Agents `_. This project isn't here to compete with Unreal Learning Agents—it's meant to complement it. For those who find Unreal Learning Agents more suited to their needs, I wholeheartedly encourage you to explore its capabilities. Both plugins share the same vision: advancing AI in game engines and providing developers with innovative tools to build smarter, more dynamic systems. Acknowledgments --------------- This plugin would not have been possible without the groundbreaking work of the Unity ML-Agents team. Their innovation and dedication have inspired me deeply, and I am truly grateful for their contributions to the field. If you're new to this space, I highly recommend exploring Unity ML-Agents to understand the full depth of what they've achieved. Thank you for taking the time to check out this plugin, and I hope it helps you build amazing projects in Unreal Engine!